ARCH OUT LOUD
  • Competitions
  • Publications
  • STORIES
  • ABOUT
  • + WORK WITH US
  • Competitions
  • Publications
  • STORIES
  • ABOUT
  • + WORK WITH US

"DIFFERENCE

​ORIGINATES FROM

​AN UNEXPECTED

VIEW OF THE

PROJECT"

​

​


​AN AO CONVERSATION  WITH METRO CUBICO DIGITAL'S JACINTO MONTEIRO,

​RENDER OF THE YEAR 2020 WINNER


​Jacinto Monteiro of Metro Cúbico Digital won the Overall Award in the 2020 Render of the Year competition with his submission, "Winery in Alentejo." Arch Out Loud asked him a few questions to better understand the inspiration behind his image, and his thoughts on the future of visualization.

Arch Out Loud (AO): What inspired your rendering?

Jacinto Monteiro (JM): The Nazca Lines in Peru inspired this work. When I received the project I created the rendering for, I immediately knew I could create some relationship between contemporary architecture, the particular location, and cultural reference. The first tests and discussions were to convince the client to do an aerial view that focused on the basic lines of the project and site. Another important reference was Van Gogh: Haystacks in Provence 1888. 

After creating this piece, I tried to explain all the references that inspired this picture.
There were actually quite a lot because I tried in this piece for the first time, to create a “hidden” or “encrypted”  image behind the final work. ​
AO: What do you think helped your project stand out in the Render of the Year competition?

JM: I think what stands out from this work is the originality. I believe that difference originates from an unexpected view of the project based on strong composition/geometry that makes the observer feel he is above everything else. The hidden subject is extra and probably makes people think profoundly about what's behind this image or the artist’s mind. ​
AO: What were some of the most challenging aspects in creating this image?

JM: The most challenging part of the project, like most commissioned works, is to convince the client to follow your idea and after that make it look real. To achieve the realism of the environment (from the ground to the clouds) was probably the hardest 3D part. ​
​AO: What programs did you use in making your submission and how long have you been working with this software?

JM: We used 3ds MAX, Corona Renderer, and a bit of Photoshop. The full raw render only needed a few adjustments in PS in the end. We also used Google Earth Pro to grab textures for the ground that was afterward covered with 3D vegetation using Forest Pack Pro. We have used 3ds Max for over 12 years and Corona Renderer for the last 7 years or so.
Picture
An additional render submitted by Monteiro for the 2020 Render of the Year Competition.
​

​AO: Aside from monetary prizes, what do people gain from participating in competitions?

JM: I think people can gain great visibility for their work/portfolio and surely gain quality status in the market. In my case, I didn’t do the image specifically for the competition because it was a commissioned job done some months before, but I am sure that if people do an image focused only on the competition, they will gain a lot of experience and knowledge. I know they will get out of their comfort zone and learn new things.
AO: Do you have any advice for others trying to advance their visualization techniques or for people participating in rendering competitions?

JM: I would say focus on your individual potential and add new things to it. Don’t follow 3D artists only as a reference. The best references come from nature itself, from our history and culture, from the masters of painting, photography, and architecture. ​
​AO: What role do you think visualization plays in the advancement of the design industry and how might rendering push the limits of how we represent new ideas?

JM: I think the limits in the future will be only our imagination. With new software and hardware coming out every day, the difficulty of the visual artists will be to keep up with the pace of the technology. I believe a great breakthrough will happen with Real-Time, such as Unreal Engine (5) or VR. 

We should also consider the NFT market a real possibility, something parallel to the visualization business. I guess we won't have many limits/boundaries in the visualization future. 

This is just the start of the Art so imagine how it will be in the next 10y. Big for sure.
Picture
Monteiro also was awarded a Directors Choice award for his submission "MARKET IN MINAS TIRITH" in the 2020 Render of the Year Exterior Category.
Picture




Jacinto Monteiro is an architect, environment artist and arch-visualizer. He founded Metro Cúbico Digital in 2008. Since then, the firm has won several arch-viz awards and architectural competitions worldwide. MCD is a visual arts company committed to delivering "natural" images to the best architects and designers.
JURORS      PARTNERS     CONTACT      TERMS AND CONDITIONS      LOGIN 
© 2022 ARCH OUT LOUD - ALL RIGHTS RESERVED - ARCHITECTURE COMPETITIONS